The goal of this competition is to provide an event that requires students to use their imagination and creativity to solve various problems using commonly available items such as popsicle sticks, rubber bands, and simple tools such as scissors and hammers. The students are not allowed to use any other items or tools. Hence teams with more expensive hardware do not have an automatic advantage. The game is inspired by the exploits of MacGyver (a popular American TV series in the 80s) and the Junkyard Wars reality TV shows.
Junior and Challenge League
1 person per team
4. Game Methods
- The robot mission challenge event starts with the construction phase. During the construction phase children will enter the construction zone with a set of allowed items and tools.
- The competition will start with the referee giving a description of the challenge task.
- The referee will also give a description of the scoring formula used for this event.
- The referee will also announce any special restrictions or rules that may be in effect during the event.
- The referee will also announce the duration of the construction phase.
- An example of possible tasks as described in 4.2 is: Build a robot that can carry a 500g weight for 1m, can dive and pick up the following treasure from the bottom of the water pool, can climb over a 1m tall wall, and/or can lift a 2kg weight.
- An example of a scoring rule as described in 4.3 is: The robot must carry three metal balls across the water as quickly as possible. If a robot looses a ball, then a 60 second penalty will be added to the time.
- The scoring system (see 4.3 must as much as possible be based on quantitative performance measures such as time taken to complete the task, distance travelled, or weight carried. However, in special circumstances, the scoring system may include a knock-out competition (e.g., a soccer match) or even a subjective evaluation (e.g., judges score the dance performance of a robot).
- An example of a special rule or restriction as described in 4.4 is: children can have a maximum of five metal pieces cut with a band saw by an assistant referee, or the robot must use more than three rubber bands.
- The duration of the construction phase as described in 4.5 is usually three hours. The duration may be different for a specific event to obey local constraints and requirements.
5. The Items and Tools
- Before entering the construction zone at the start of the competition, each team will be informed about the set of items, tools, actuators, and sensors that they will be allowed to use. The limitations on these are not known by the students before the competition.
- The maximum number of continuous revolution motors allowed in a challenge will always be less than or equal to four motors. This includes standard DC motors or motors that provide position feedback (e.g., Lego NXT motors). This number is an upper limit on any robot mission challenge; however, a specific robot mission challenge may further limit the number of continuous revolution motors.
- The maximum number of servo motors allowed in a challenge will always be less than or equal to four servos. This number is an upper limit on any robot mission challenge; however, a specific robot mission challenge may further limit the number of servo motors.
- The maximum number of IR sensors allowed in a challenge will always by less than or equal to six IR sensors. This number is an upper limit on any robot mission challenge; however, a specific robot mission challenge may further limit the number of infrared sensors.
- The maximum number of two ultra-sound sensors allowed in a challenge will always by less than or equal to two ultra-sound sensors. This number is an upper limit on any robot mission challenge; however, a specific robot mission challenge may further limit the number of ultra-sound sensors.
- The maximum number of two touch sensors allowed in a challenge will always by less than or equal to four touch sensors. This number is an upper limit on any robot mission challenge; however, a specific robot mission challenge may further limit the number of touch sensors.
- Teams are allowed to bring and use their own commonly available tools during the competition. However, the organizers may restrict use of certain tools if they deem a tool unsafe or for other reasons.
- By allowing a tool to be used by the student in the construction area, the team leader certifies that the children know how to operate this tool safely.
6. The Playground
- The makeup and dimensions of the playing field depend on the exact challenge that students must solve.
- During the construction phase, each team can request access to the playing field to test their robot. The referee will grant access to the field for short periods of time in first come first served manner. If a challenge task requires significant setup time for testing, the referee may choose instead to create a schedule for testing.
7. Game Rules
- The teams are allowed to bring and use commonly available materials without restrictions. Such items include:
- Paper, cardboard, laminated paper, Styrofoam,
- Popsicle sticks, chopsticks, wooden clothes pins,
- paper cups, paper plates,
- plastic cups, plastic plates,
- paper clips, binder clips, hair pins, needles,
- wires, strings, ropes,
- scotch tape, duct tape, electric tape,
- cable ties in various sizes,
- rubber bands.
- Special purpose items such as ballast tanks, DC motors, gear boxes, switches, propellers,
- resistors, and remote controls may be provided by the competition organizers.
- The teams are allowed to bring and use their own commonly available and safe tools. Examples of such tools include:
- wire cutters,
- instant glue, and/or wood glue,
- screw drivers,
- Special purpose tools such as soldering irons or drills may be provided by the organizers if they are deemed necessary to complete the challenge.
- This document lists items and tools separately as a convenience for organizers. However, the use of tools and items is not limited by their classification. For example, a team may choose pliers (designated as tools) to add weight to their robot (used as items), or use pens (designated as items) to drill holes into popsicle sticks (used as tools).
8. Violations And Disqualifications
- Only team members are allowed to enter the construction zone or the playing field during the competition.
- Team members are not allowed to leave the construction zone or the playing field without prior permission of the referee.
- Any team whose members or associates violate rule 5.1 to 5.2 or 4.4. Will be disqualified.
- Any team whose members use additional items except those as specified by the organizers will be penalized by the referee. The sanctions imposed by the referee include time or points penalties (for example, the final score is reduced by 30%), or in serious cases may also lead to disqualification of a team. The severity of the penalty is decided on the sole discretion of the referee.
- Any team whose members use additional tools except those as specified by the organizers will be penalized by the referee. The sanctions imposed by the referee include time or points penalties (for example, the final score is reduced by 30%), or in serious cases may also include disqualification of a team. The severity of the penalty is decided on the sole discretion of the referee.
- A team that continues building or modifying their robot after the construction phase will be disqualified.
9. Method of Scoring
- At the end of the construction phase, all teams must finish building their robot and bring it to the playing field.
- At that time, the referee will test the performance of the robot and will calculate the resulting score given the scoring formula.
- 1st, 2nd, 3rd, awards will be awarded based on the point score.
10. Tie Breakers
The scoring formula for the specific event will describe the methods if any that are used to break ties.
11. Safety Issues
The safety of the children is of utmost importance, hence dangerous materials (e.g., aggressive chemicals) or tools (band saws) must not be used.
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