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Robot Push Out 2011 IRO International Robotic Olympiad

ARSIB

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1. Objective

The  Robot  Survival  Game  is  specially  designed  for  younger  students  in  the  junior  league. The participant must understand the working movements of the robotics and it is important to
co-operate with each other.

2. Leagues

Junior League (including 8 years old)

3. Team

2 people 2 robots per team

4. Game Methods

  1. It  is  a  tournament  game  and  all  teams  may  devide  into  a  group  league  due  to  the number of participating teams.
  2. The  team  must  build  small  robots  with  legs  and  push  their  opponents’  teams  robots outside the playing field to win the game.

5. Game Rules

  1. The  minimum  robot  construction  time  is  approximately  1  hour  including  practice  time. The exact time will be announced on the game day.
  2. The  robot  should  be  built  during  the  construction  time  except  the  controlling  aspect Controlling aspects can be pre-made.
  3. Participants can add additional components to their robots, except the following cases;
  • Infrared circuits interfering with the control of their opponent’s robots is not allowed
  • Electromagnetic  wave  generating  circuits  interfering  with  the  opponent’s  electrical circuit is not allowed.
  • Robots  should  work  with  an  independent  electric  power  supply;  they  cannot  use  a combustible device. Robots must not move before the game commences.
  • Participants  should  not  directly  touch  or  change  the  shape  of  the  robot  during  the performance. With the permission of the referee, participants can give a simple repair to the robot, but changing the robot’s shape is not allowed.
  • A computer  is  allowed  for  programming;  participants  should  prepare  the  computer  for competition.
  • All  teams  can  use  the  laptops  to  program  however,  it  must  be  supplied  by  the participants.
  • It is a 2 minute tournament game.
  • If the robot cannot walk back to the playing field, it is considered out.
  • If the robot is not functioning, the referee counts to 10 and calls K.O. to send the robot out. In this case the game continues until the time runs out. When the robot is not working the opponent’s robot can push the robot out, even during the counting.
  • If all the robots fall outside playing field, the last robot that touches the ground wins. If there  is  more  than  one  robot  that  falls  outside  the  field  at  once,  the  referee  may  call  for  a rematch.
  • If  multiple  robots  are  tangled  with  each  other  the  referee  will  stop  the  timer  and  re- position the robots after which point, the game will continue.
  • Any other issues that are not mentioned here will be discussed by the committee. The resolution  of  each  issue  will  be  announced  to  the  participants  and  will  be  considered  final. No further objections will be accepted.

6. The Playground

  1. The playfield is a round cylindrical shape with an 80 cm diameter and 10 cm height.
  2. There may be some obstacle attached to the playing field (about 1 cm high), which will be shown on the game day. Referee can give time to the teams for pratice before the game.

7. The robot

  1. The size of robot has to be less than 20 cm (Length) and less than 15 cm (height) when power is on and fully extended. The weight must be less than 300g (including battery) and w e ight  of   t he   controllor  is  not  included.  If   the  robot  c a n not  meet  the  size  and  we ight requirements, it cannot take part in the game.
  2. Small robot is defined by;
    • The area that touches the ground (the foot) is connected to the driving gear and when it walks it should not be with circular movement.
    • When  the  robot  walks  it  should  change  the  center  of  mass  to  the  right  and  left  by stepping its feet.
    • The body of  the robot  must  be above  the ground by at  least  1 cm  when  it  walks.  (it must walk across the obstacle on the playing field, which is 1 cm high)
    • The robot must be battery operated. Rechargable batteries are not allowed, use only AA, AAA, 9V etc. There is no voltage restriction.
  3. The robot should not move without operation from the participant, until it is ready to start the game

8. Tie breaker

When the referee decides that both teams can not compete any longer, he/she can give the  teams  1  numite  for  a  rematch.  If  there  is  still  a  tie,  the  team  with  the  litghtest  robot (excluding controller) wins.


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