Non Program Line Tracer 2011

ARSIB

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1. Objective

To help younger students understand the basics of robotics by building a robot that follows the line.

2. League

Junior League (age 8 and below)

3. Team

1 robot 1 person per team

4. Game Methods

  1. It  is a  group  league  tournament.  Each robot starts  the  game  at  the  same  time  and  the robot that finished the mission first wins.

5. The Robot

  1. There are no limits on the size of the robot. However, it is the participant’s responsibility to ensure that    the robot can maneuver    in the playing field
  2. The robot must be battery operated.

6. The Playground

  1. The playground is a combination of 2 connected 160cm by 120cm blocks. And it may have 25 cm wide bridge between the playfield. (The sizes may have margin of error 15% )
  2. The connecting part may have 0.3cm gap and may have small bumps.
  3. The mission and the line will be announced on the game day.
  4. The color of the line can be black on a white floor or white on a black floor.
  5. The width of the line will be less than 2 cm.
  6. The participant can conduct practice runs on the track during construction time under the referee’s supervision.

7. Game Rules

  1. The  minimum  construction time  including practice  time  will  be  1  hour.  Construction time will vary depending on the difficulty of the mission.
  2. Except the robot controller, the robot must be built during the construction time.
  3. There  is  no  limitation  on  the  size  of  the  robot.  However,  if  the  participant  cannot participate in the assigned playground the team will be disqualified.
  4. Direct  control  by  the  participants  is  not  allowed  via  any  means  including  wired  and wireless means ; with the exception of starting the robot at the beginning of the game.
  5. If the robot cannot complete the mission within 1 minute, the team will be disqualified.
  6. Participants  should  not  add,  remove  or  change  any  hardware  or  software  of the  robot during the competition.
  7. If  any team  member  touches  the  robot  during  the  match  without  permission  from the referee, the team will be disqualified.
  8. If the robot breaks the line the game will be over. The result will be counted up to the point.
  9. Referee  can  decide  to  restart  the  game  if  both  robots  break  away  from  the line,(maximum 2 restarts) and after 2 restart if the robots still can’t work properly both teams will disqualified.
  10. Robot must be placed on the playfield and the game start by press the power switch after referee’s start sign.
  11. Playfield side can be selected by the winner from the drawing.
  12. here is no materials can be brought in after the game start.
  13. Please  note  that  if  the  participant  wins  the  game  and  to  be  awarded  for  one  of  non- programming games, the participant must withdraw from another non-programming game.

8. Tie Breakers

  1. If the measuring instrument detects that both robots completed the mission at the same time, a rematch will commence.

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