Non Program Racing 2011

ARSIB

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1. Objective

To help younger students understand the basics of robotics by building a  robot that follows the line.

2. League

Junior League (age 8 and below)

3. Team

1 robot 1 person per team

4. Game Methods

  1. It is a tournament game and the robot that completes the course first wins.

5. The Robot

  1. There  are  no  limits  on  the  size  of  the  robot.  However,  it  is  the  participant’s  responsibility  to ensure that the robot can measuring instrument in the playing field
  2. The robot must be battery operated.

6. The Playground

  1. The playground is a combination of 2 connected 160cm by 120cm blocks. And it may have 25 cm wide bridge between the playfield. (The sizes may have margin of error 15% )
  2. The connecting part may have 0.3cm gap and may have small bumps.
  3. The mission and the line will be announced on the game day.
  4. The color of the line can be black on a white floor or white on a black floor.
  5. The width of the line will be less than 2 cm.
  6. The  participant  can  conduct  practice  runs  on  the  track  during  construction  time  under  the referee’s supervision.

7. Game Rules

  1. The minimum construction  time  including practice time  will be 1 hour. Construction time  will vary depending on the difficulty of the mission.
  2. Except the robot controller, the robot must be built during the construction time.
  3. There are no limitations on the size of the robot. However, if the participant cannot participate in the assigned playground the team will be disqualified.
  4. Direct  control  by  the  participants  is  not  allowed  via  any  means  including  wired  and  wireless means ; with the exception of starting the robot at the beginning of the game.
  5. If the robot cannot complete the mission within 1 minute, the team will be disqualified.
  6. Participants should not add, remove or change any hardware or software of the robot during the competition.
  7. If any team member touches the robot during the match without permission from the referee, the team will be disqualified.
  8. Referee can decide to restart the game if both robots break away from the line,(maximum  2 restarts) and after 2 restart if the robots still can’t work properly both teams will disqualified.
  9. Robot must be placed on the playfield and the game start by press the power switch after referee’s start sign.
  10. No materials can be brought in after the game starts.
  11. If the robot breaks the line the game will be over. The result will be counted up to the point.
  12. Please note that if the participant wins the game and to be awarded for one of non-programming games, the participant must withdraw from another non-programming game.

8. The winner

  1. The winner is;
    • Robot that completes the mission first.
  2. The  record  will  be  measured  by measuring  instruments.  If  the  instrument  could  not  detect  the robot it can restart up to 2 times.

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